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Special Skills are skills that appear in the block queue when a hero's SP bar fills up. They are only available to heroes rank 3 and above.

See also: Category: Special Skills

Note: this page is created using transclusion. If you want to edit anything here then you need to modify the individual pages.

Warrior SkillsEdit


Wind Slash Wind Slash
Lvl. 1 Attacks quickly 3 times, dealing physical damage equal to 240% of attack power, and pulls the enemy. Requires: Acquire rank 3+ warrior.
Class:
Warrior  Warrior

Type:
Physical attack
Lvl. 2 Attacks quickly 3 times, dealing physical damage equal to 300% of attack power, and pulls the enemy. Requires: Acquire Wing Knight.
Lvl. 3 Attacks quickly 3 times, dealing physical damage equal to 360% of attack power, and pulls the enemy. The hero’s armor and magic resistance increases by 150 for 5 seconds. Requires: Acquire Banshee.
Lvl. 4 Attacks quickly 3 times, dealing physical damage equal to 420% of attack power, and pulls the enemy. The hero’s armor and magic resistance increases by 250 for 5 seconds. Requires: Acquire 17 different warriors.
Lvl. 5 Attacks quickly 3 times, dealing physical damage equal to 525% of attack power, and pulls the enemy. The hero’s armor and magic resistance increases by 400 for 5 seconds. Will be activated again with 50% chance. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Overflowing Determination Overflowing Determination
Lvl. 1 For 7 seconds, the attack power of all allies increases by 50. Requires: Acquire rank 3+ warrior.
Class:
Warrior  Warrior

Type:
Duration buff
Lvl. 2 For 7 seconds, the attack power of all allies increases by 75. Requires: Acquire Brave Dog.
Lvl. 3 For 7 seconds, the attack power of all allies increases by 100 and life steal is increased by 25%. Requires: Acquire Private Kendo Club.
Lvl. 4 For 7 seconds, the attack power of all allies increases by 130 and life steal is increased by 30%. Requires: Acquire 17 different warriors.
Lvl. 5 For 7 seconds, the attack power of all allies increases by 170, and life steal is increased by 35%. When the skill is activated again during the effect, block skills used by heroes will be activated as chain-3 for 1 time. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Spinning Storm Spinning Storm
Lvl. 1 Spins fiercely, dealing physical damage equal to 300% of the hero's attack power and pushes back enemies. This skill cannot be canceled. Requires: Acquire 5 different warriors.
Class:
Warrior  Warrior

Type:
Physical attack
Lvl. 2 Spins fiercely, dealing physical damage equal to 375% of the hero's attack power and pushes back enemies. This skill cannot be canceled. Requires: Acquire Space Swordsman.
Lvl. 3 Spins fiercely, dealing physical damage equal to 450% of the hero’s attack power and pushes back enemies. This skill cannot be canceled. During the spin, 50% of damage is reflected back to the enemy. This skill cannot be canceled. Requires: Acquire Susanoo.
Lvl. 4 Spins fiercely, dealing physical damage equal to 525% of the hero's attack power and pushes back enemies. During the spin, 50% of damage is reflected back to the enemy. This skill cannot be canceled. Requires: Acquire 17 different warriors.
Lvl. 5 Spins fiercely, dealing physical damage equal to 600% of the hero’s attack power and pushes back enemies. This skill cannot be canceled. During the spin, 50% of damage is reflected back to the enemy. The last hit stuns the enemy for 1 second. This skill cannot be canceled. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Final Judgment Final Judgment
Lvl. 1 Strikes the frontline with all its power, dealing physical damage equal to 300% of attack power. Requires: Acquire 5 different warriors.
Class:
Warrior  Warrior

Type:
Physical attack
Lvl. 2 Strikes the frontline with all its power, dealing physical damage equal to 375% of attack power. Requires: Acquire Leon of Destiny.
Lvl. 3 Deals physical damage equal to 450% of the hero's attack power to the enemy's front line. This attack reduces the target's armor by 100. Requires: Acquire Leon of Fate.
Lvl. 4 Deals physical damage equal to 525% of the hero's attack power to the enemy's front line. This attack reduces the target's armor by 200. Requires: Acquire Leon of Light.
Lvl. 5 Deals physical damage equal to 600% of the hero's attack power to the enemy's front line. This attack reduces the target's armor by 300, and deals neutral damage equal to the hero's armor. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Crescent Moon Rampage Crescent Moon Rampage
Lvl. 1 Swings the sword quickly, shooting sword energy that deals physical damage equal to 240% of attack power. Requires: Acquire 5 different warriors.
Class:
Warrior  Warrior

Type:
Physical attack
Lvl. 2 Deals physical damage equal to 270% of the hero’s attack power by projecting energy from the sword. Requires: Acquire Monte Proto.
Lvl. 3 Deals physical damage equal to 300% of the hero’s attack power by projecting energy from the sword. Enemies hit by this attack will have their attack power reduced by 20 for 5 seconds. Requires: Acquire Mass Produced Monte.
Lvl. 4 Deals physical damage equal to 330% of the hero’s attack power by projecting energy from the sword. Enemies hit by this attack will have their attack power reduced by 30 for 5 seconds. Requires: Acquire Monte Cristo.
Lvl. 5 Deals physical damage equal to 500% of the hero’s attack power by projecting energy from the sword. Enemies hit by this attack will have their attack power reduced by 40 for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Dancing Blade Dancing Blade
Lvl. 1 Deals magical damage equal to 350% of attack power and recovers 25% of attack power as own HP. Requires: Obtain Knight Joan of Arc.
Class:
Warrior  Warrior

Type:
Attack and Heal
Lvl. 2 Deals magic damage equal to 455% of attack power and recovers 50% of attack power to own HP. Requires: Obtain 20 different warriors.
Lvl. 3 Deals magic damage equal to 630% of attack power and recovers 437% of attack power to party’s HP. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Heaven Slash Heaven Slash
Lvl. 1 Performs expert swordsmanship, hitting enemies into the air and dealing physical damage equal to 525% of attack power. Requires: Obtain Kaori of Victory.
Class:
Warrior  Warrior

Type:
Physical attack
Lvl. 2 Performs expert swordsmanship, hitting enemies into the air and dealing physical damage equal to 700% of attack power. Requires: Acquire 20 different warriors.
Lvl. 3 Performs expert swordsmanship, hitting enemies into the air and dealing physical damage equal to 875% of attack power. While using this skill, the hero becomes invulnerable to physical damage and debuffs. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Avatar of Punishment Avatar of Punishment
Lvl. 1 For 10 seconds. transforms into Avatar of Punishment. Attack power increases by 150 and the avatars aura deals magic damage equal to 50% of the hero's attack power every second until the transformation ends. Requires: Acquire Devil Vivian.
Class:
Warrior  Warrior

Type:
Duration buff
Lvl. 2 For 10 seconds, transforms into Avatar of Punishment. Attack power increases by 250, and the avatars aura deals magic damage equal to 70% of the hero's attack power every second until the transformation ends. Requires: Acquire 20 different warriors.
Lvl. 3 For 10 seconds, transforms into Avatar of Punishment. Attack power increases by 400, and the avatars aura deals magic damage equal to 150% of hero's attack power every second until the transformation ends. while transformed the hero cannot be pushed back if the skill is activated during the transformation, consumes rage and deals neutral damage equal to 200% of hero's attack power. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Flame of Avarice Flame of Avarice
Lvl. 1 Pulls the enemy forward and deals physical damage equal to 400% of the Hero's attack power. The Hero cannot be stunned while activating this skill. Requires: Acquire Devil Hunter Abel.
Class:
Warrior  Warrior

Type:
Physical attack
Lvl. 2 Pulls the enemy forward and deals physical damage equal to 500% of the Hero's attack power. The Hero cannot be stunned while activating this skill. Requires: Acquire 20 different warriors.
Lvl. 3 Pulls the enemy forward and deals physical damage equal to 650% of the Hero's attack power. If the enemy is healed the Hero deals additional neutral damage equal to 2% of the enemy's maximum HP for 5 seconds. The Hero cannot be stunned while activating this skill. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.


Paladin SkillsEdit


Shout of Courage Shout of Courage
Lvl. 1 For 5 seconds, heals the HP of all allies by 15% of total HP. Requires: Acquire rank 3+ paladin.
Class:
Paladin  Paladin

Type:
Heal
Lvl. 2 For 5 seconds, heals the HP of all allies by 17% of total HP. Requires: Acquire Roman Soldier.
Lvl. 3 For 5 seconds, heals the HP of all allies by 20% of total HP and increases armor and magic resistance by 100. Requires: Acquire 11 different paladins.
Lvl. 4 For 5 seconds, heals the HP of all allies by 25% of total HP and increases armor and magic resistance by 150. Requires: Acquire Little Devil.
Lvl. 5 For 5 seconds, heals the HP of all allies by 30% of total HP and increases armor and magic resistance by 200. When activated again during the effect, a shield is created that absorbs damage equal to 10% of hero's maximum HP. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Consecutive Depth Bomb Consecutive Depth Bomb
Lvl. 1 Sets consecutive powerful explosions, dealing magic damage equal to 300% of attack power, and launches enemies into the air. Requires: Acquire rank 3+ paladin.
Class:
Paladin  Paladin

Type:
Magic attack
Lvl. 2 Sets consecutive powerful explosions, dealing magic damage equal to 350% of attack power, and launches enemies into the air. Requires: Acquire Royal Guard.
Lvl. 3 Sets consecutive powerful explosions, dealing magic damage equal to 400% of attack power, and launches enemies into the air. Enemies hit will have 20% magic resistance reduced. Requires: Acquire 11 different paladins.
Lvl. 4 Sets consecutive powerful explosions, dealing magic damage equal to 475% of attack power, and launches enemies into the air. Enemies hit will have 20% magic resistance reduced. Requires: Acquire Space Cadet K.
Lvl. 5 Sets consecutive powerful explosions, dealing magic damage equal to 525% of attack power, and launches enemies into the air. Enemies hit will have 20% magic resistance reduced. All buffs are removed. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Oppression Power Oppression Power
Lvl. 1 Explodes with mighty power, dealing physical damage equal to 250%, and stuns the last enemy hit for 1.5 seconds. Requires: Acquire 5 different paladins.
Class:
Paladin  Paladin

Type:
Physical attack
Lvl. 2 Explodes with mighty power, dealing physical damage equal to 300%, and stuns the last enemy hit for 1.5 seconds. Requires: Acquire Kriemhild of Massacre.
Lvl. 3 Explodes with mighty power, dealing physical damage equal to 350%, and stuns the last enemy hit for 1.5 seconds. Requires: Acquire Kriemhild of Protection.
Lvl. 4 Explodes with mighty power, dealing physical damage equal to 425%, and stuns the last enemy hit for 1.5 seconds. Requires: Acquire Kriemhild of Oath.
Lvl. 5 Explodes with mighty power, dealing physical damage equal to 500%, and stuns the last enemy hit for 1.5 seconds. The skill has a 50% chance of triggering twice. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Light of Grace Light of Grace
Lvl. 1 Heals the ally with the lowest HP equal to 250% of the hero's attack power. Requires: Acquire 5 different paladins.
Class:
Paladin  Paladin

Type:
Heal
Lvl. 2 Heals the ally with the lowest HP equal to 300% of the hero's attack power. Requires: Acquire Royal Guidance Counselor.
Lvl. 3 Heals the ally with the lowest HP equal to 350% of the hero’s attack power and reduces damage received by 50% for 5 seconds. Requires: Acquire Bear Grills.
Lvl. 4 Heals the ally with the lowest HP equal to 400% of the hero’s attack power and reduces damage received by 60% for 5 seconds. Requires: Accquire 17 different paladins.
Lvl. 5 Heals the ally with the lowest HP equal to 450% of the hero’s attack power and reduces damage received by 70% for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Revolution Hammer Revolution Hammer
Lvl. 1 Summons a hammer around the body that deals magic damage equal to 25% of attack power to enemies. Requires: Acquire 5 different paladins.
Class:
Paladin  Paladin

Type:
Magic attack
Lvl. 2 Summons a hammer around the body that deals magic damage equal to 30% of attack power to enemies. Requires: Acquire Thor.
Lvl. 3 Summons a hammer around the body that deals magic damage equal to 35% of attack power to enemies. Attacked enemies have a 25% chance to be stunned for 1 second. Requires: Acquire Thor of the North.
Lvl. 4 Summons a hammer around the body that deals magic damage equal to 40% of attack power to enemies. Attacked enemies have a 25% chance to be stunned for 1 second. Requires: Acquire Thor of Severe Cold.
Lvl. 5 Summons a hammer around the body that deals magic damage equal to 50% of attack power to enemies. Attacked enemies have a 25% chance to be stunned for 1 second. When stunned, the leader’s SP is increased by 10. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Lower the Anchor! Lower the Anchor!
Lvl. 1 Strikes the enemy with a big anchor, dealing physical damage equal to 250% of attack power. Requires: Acquire 5 different paladins.
Class:
Paladin  Paladin

Type:
Physical attack
Lvl. 2 Strikes the enemy with a big anchor, dealing physical damage equal to 300% of attack power. Requires: Acquire Navy Officer.
Lvl. 3 Strikes the enemy with a big anchor, dealing physical damage equal to 350% of attack power. Reduces the target’s attack power by 20% for 5 seconds. Requires: Acquire Pirate Drake.
Lvl. 4 Strikes the enemy with a big anchor, dealing physical damage equal to 425% of attack power. Reduces the target’s attack power by 35% for 5 seconds. Requires: Acquire Nobleman Drake.
Lvl. 5 Strikes the enemy with a big anchor, dealing physical damage equal to 500% of attack power. Reduces the target’s attack power by 35% for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Thorns of Vengeance Thorns of Vengeance
Lvl. 1 30% of all damage is reflected back to enemies as neutral damage for 7 seconds. Requires: Acquire 5 different paladins.
Class:
Paladin  Paladin

Type:
Defense buff
Lvl. 2 37% of all damage is reflected back to enemies as neutral damage for 7 secs. Requires: Acquire ULT - 28.
Lvl. 3 45% of all damage is reflected back to enemies as neutral damage for 7 secs. If damage is reflected 5 times, an explosion occurs dealing additional physical damage equal to 2% of the enemy's maximum HP. Requires: Acquire Cain.
Lvl. 4 55% of all damage is reflected back to enemies as neutral damage for 7 secs. If damage is reflected 5 times, an explosion occurs dealing additional physical damage equal to 2% of the enemy's maximum HP. Requires: Acquire Devil Cain.
Lvl. 5 65% of all damage is reflected back to enemies as neutral damage for 7 secs. If damage is reflected 5 times, an explosion occurs dealing additional physical damage equal to 5% of the enemy's maximum HP. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Holy Hammer Holy Hammer
Lvl. 1 Strikes with hammer of light, dealing magic damage equal to 250% of attack power and stuns the enemy for 2.5 seconds. Requires: Acquire King Alexander the Great.
Class:
Paladin  Paladin

Type:
Magic attack
Lvl. 2 Strikes with a hammer of light, dealing magic damage equal to 300% of attack power, and stuns the enemy for 3 seconds. Requires: Acquire 20 different paladins.
Lvl. 3 Strikes with a hammer of light, dealing magic damage equal to 400% of attack power, and stuns the enemy for 3 seconds. Also heals party equal to 200% of attack power. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Shield of Invincibility Shield of Invincibility
Lvl. 1 For 3 seconds, a shield is created which defends 20% of physical damage and 100% of magical damage for the entire party. Requires: Acquire Hero Achilles.
Class:
Paladin  Paladin

Type:
Shield

Additional Notes: In the context of the skill's "Defends against 100% of magical damage", it only blocks half of any incoming magic damage and does not fully nullify all magical damage.

(e.g 10,000 damage by a Necron will deal 5,000 while Shield of Invincibility is active)

Lvl. 2 For 4 seconds, a shield is created which defends 20% of the physical damage and 100% of magical damage for the entire party. Requires: Acquire 20 different paladins.
Lvl. 3 For 4 seconds, a shield is created which defends 20% of physical damage and 100% of magical damage for the entire party. Also, the party becomes immune to all debuffs. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Avatar of Protection Avatar of Protection
Lvl. 1 For 10 seconds, transforms into Avatar of Protection. Armor and resistance increases by 100% while receiving damage in place of allies. Requires: Acquire Vane of Dark.
Class:
Paladin  Paladin

Type:
Duration buff
Lvl. 2 For 10 seconds, transforms into Avatar of Protection. Armor and resistance increase by 150% while receiving damage in place of allies. Requires: Acquire 20 different paladins.
Lvl. 3 For 10 seconds, transforms into Avatar of Protection. Armor and resistance increase by 200% while receiving damage in place of allies. When activated again during the effect, deals neutral damage equal to 100% of magic resistance and stuns the enemy hit for 1.5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.


Archer SkillsEdit


Fire Rain Fire Rain
Lvl. 1 Shoots a fire arrow at enemies in the rear, dealing physical damage equal to 10% of attack power for 5 seconds. Requires: Acquire rank 3+ archer.
Class:
Archer  Archer

Type:
Physical Attack
Lvl. 2 Shoots a fire arrow at enemies in the rear, dealing physical damage equal to 15% of attack power for 5 seconds. Requires: Acquire 7 different archers.
Lvl. 3 Shoots a fire arrow to the rearmost enemy, dealing physical damage equal to 20% of attack power for 5 seconds, and reduces SP of damaged enemy by 3. Requires: Acquire R-9999.
Lvl. 4 Shoot a fire arrow to the rearmost enemy, dealing physical damage equal to 25% of attack power for 5 seconds, and reduces SP of damaged enemy by 4. Requires: Acquire R-1.
Lvl. 5 Shoot a fire arrow to the rearmost enemy, dealing physical damage equal to 30% of attack power for 5 seconds, and reduces SP of damaged enemy by 5. The critical chance of the next skill increases by 50% for one time. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Apply Poison Apply Poison
Lvl. 1 For 7 seconds normal attack is enhanced, dealing physical damage equal to 100% of attack power. Requires: Acquire rank 3+ archer.
Class:
Archer  Archer

Type:
Duration Buff
Lvl. 2 For 7 seconds normal attack is enhanced, dealing physical damage equal to 115% of attack power. Requires: Acquire 7 different archers.
Lvl. 3 For 7 seconds normal attack is enhanced, dealing physical damage equal to 130% of attack power. Enemies hit by this arrow 2 times will receive additional neutral damage equal to 2% of maximum HP. Requires: Acquire Expert Archer Sigruna.
Lvl. 4 For 7 seconds normal attack is enhanced, dealing physical damage equal to 150% of attack power. Enemies hit by this arrow 2 times will receive additional neutral damage equal to 2% of maximum HP. Requires: Acquire God Archer Sigruna.
Lvl. 5 For 7 seconds normal attack is enhanced, dealing physical damage equal to 170% of attack power. Enemies hit by this arrow 2 times will receive additional neutral damage equal to 2% of maximum HP. This skill immediately fires 2 poisoned arrows upon activation. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Blade Storm Blade Storm
Lvl. 1 Throws multiple daggers that deal physical damage equal to 250% of attack power. Requires: Acquire 5 different archers.
Class:
Archer  Archer

Type:
Physical attack
Lvl. 2 Throws multiple daggers that deal physical damage equal to 300% of attack power. Requires: Acquire Mechanical Girl.
Lvl. 3 Throws multiple daggers that deal physical damage equal to 350% of attack power and lower armor of enemy hit by 30 for 5 seconds. Requires: Acquire Hanzo.
Lvl. 4 Throws multiple daggers that deal physical damage equal to 400% of attack power and lower armor of enemy hit by 50 for 5 seconds. Requires: Acquire Hanzo of Swiftness.
Lvl. 5 Throws multiple daggers that deal physical damage equal to 450% of attack power and lowers the armor of each enemy hit by 70 for 5 seconds. Enemies struck twice will be stunned for 2 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Float like a Butterfly Sting like a Bee! Float like a Butterfly Sting like a Bee!
Lvl. 1 For 7 seconds, all allied attack power and attack speed increase by 35 and 20% respectively. Requires: Acquire 5 different archers.
Class:
Archer  Archer

Type:
Duration buff
Lvl. 2 For 7 seconds, all allied attack power and attack speed increase by 50 and 25% respectively. Requires: Acquire 7 different archers.
Lvl. 3 For 7 seconds, all allied attack power and attack speed increase by 65 and 30% respectively. When activated again during the effect, the critical chance of next skill increases by 50% for 1 time. Requires: Acquire Velvet Archer.
Lvl. 4 For 7 seconds, all allied attack power and attack speed increase by 90 and 35% respectively. When activated again during the effect, the critical chance of next skill increases by 50% for 1 time. Requires: Acquire Space Cadet Y.
Lvl. 5 For 7 seconds, all allied attack power and attack speed increase by 115 and 40% respectively. When activated again during the effect, the critical chance of next skill increases by 50% for 2 times. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Threat at the Back Threat at the Back
Lvl. 1 Throws a boomerang that deals 50% physical damage whenever it hits. Requires: Acquire 5 different archers.
Class:
Archer  Archer

Type:
Physical attack
Lvl. 2 Throws a boomerang that deals 75% physical damage whenever it hits. Requires: Acquire Foxniper.
Lvl. 3 Throws a boomerang that deals 100% physical damage whenever it hits. Returning boomerang will have increased critical chance by 30%. Requires: Acquire Animal Loving Adventurer.
Lvl. 4 Throws a boomerang that deals 150% physical damage whenever it hits. Returning boomerang will have increased critical chance by 30%. Requires: Acquire Polar Hunter.
Lvl. 5 Throws a boomerang that deals 200% physical damage whenever it hits. Returning boomerang will have increased critical chance by 30% and reduces critical attack of enemy hit by 50% for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Blitz Blitz
Lvl. 1 Shoots consecutive arrows to enemies in the rear, dealing physical damage equal to 350% of attack power. Requires: Acquire Righteous Outlaw Robin Hood.
Class:
Archer  Archer

Type:
Physical attack
Lvl. 2 Shoots consecutive arrows to enemies in the rear, dealing physical damage equal to 425% of attack power. Requires: Acquire 20 different archers.
Lvl. 3 Shoots consecutive arrows to enemies in the rear, dealing physical damage equal to 500% of attack power. When arrows fired hit the ground, it will explode dealing neutral damage equal to 50% of attack power to nearby enemies. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Phoenix Feather Phoenix Feather
Lvl. 1 Unleashes the power of the phoenix, dealing magic damage equal to 200% of attack power and lights the ground on fire dealing continuous magic damage equal to 10%. Requires: Acquire Giparang of Half Moon.
Class:
Archer  Archer

Type:
Magic attack
Lvl. 2 Unleashes the power of the phoenix, dealing magic damage equal to 250% of attack power, and lights the ground on fire dealing continuous magic damage equal to 20% of attack power. Requires: Acquire 20 different Archers.
Lvl. 3 Unleashes the power of the phoenix, dealing magic damage equal to 325% of the Hero's attack power, and lights the ground on fire dealing continuous magic damage equal to 30% of the Hero's attack power. Enemies hit by the fire will have their armor and resistance reduced by 35 for 5 seconds each time they are struck and will suffer a debuff. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Voice of the Spirit Voice of the Spirit
Lvl. 1 Shoots a ghost arrow that pierces the enemy, dealing magic damage equal to 400% of attack power. Requires: Acquire Bone Beast Gon.
Class:
Archer  Archer

Type:
Magic attack
Lvl. 2 Shoots a ghost arrow that pierces the enemy, dealing magic damage equal to 500% of attack power. Requires: Acquire 20 different archers.
Lvl. 3 Shoots ghost arrows that penetrate enemies and deal magic damage equal to 600% of the hero's attack power. Enemy's resistance decreases according to the hero's resistance for 7 seconds. (Maximum 4 stacks) Requires: Get "Great!" skill transfer after acquiring Lvl. 2.


Hunter SkillsEdit


Western Gunner Western Gunner
Lvl. 1 Shoots consecutively with great style, dealing magic damage equal to 300% of attack power. Requires: Acquire rank 3+ hunter.
Class:
Hunter  Hunter

Type:
Magic attack
Lvl. 2 Shoots consecutively with great style, dealing magic damage equal to 350% of attack power Requires: Acquire Gangster.
Lvl. 3 Shoots consecutively with great style, dealing magic damage equal to 400% of attack power. For 1 time, block skills used afterwards will be activated as chain-3. Requires: Acquire Maxi.
Lvl. 4 Shoots consecutively with great style, dealing magic damage equal to 500% of attack power. For 1 time, block skills used afterwards will be activated as chain-3. Requires: Acquire Tomboy Maxi.
Lvl. 5 Shoots consecutively with great style, dealing magic damage equal to 600% of attack power. For 2 times, block skills used afterwards will be activated as chain-3. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




NB-8 Grenade NB-8 Grenade
Lvl. 1 Throws 7 grenades that deal physical damage equal to 50% of attack power. Requires: Acquire rank 3+ hunter.
Class:
Hunter  Hunter

Type:
Physical attack
Lvl. 2 Throws 7 grenades that deal physical damage equal to 65% of attack power. Requires: Acquire Red Hood.
Lvl. 3 Throws 7 grenades that deal physical damage equal to 70% of attack power. Damaged enemies’ attacks have a 50% chance to be reduced by 35% for 5 seconds. Requires: Acquire Sneak.
Lvl. 4 Throws 7 grenades that deal physical damage equal to 85% of attack power. Damaged enemies’ attacks have a 60% chance to be reduced by 35% for 5 seconds. Requires: Acquire 17 different hunters.
Lvl. 5 Throws 7 grenades that deal physical damage equal to 100% of the hero's attack power. Attack power of the enemy hit by a grenade will decrease by 35% for 5 seconds and the enemy's next two block skills will be ignored. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Swift Attack Swift Attack
Lvl. 1 For 7 seconds, attack speed of all allies increases by 25%. Requires: Acquire 5 different hunters.
Class:
Hunter  Hunter

Type:
Duration buff
Lvl. 2 For 7 seconds, attack speed of all allies increases by 30%. Requires: Acquire 7 different hunters.
Lvl. 3 For 7 seconds, attack speed and critical chance of all allies increases by 35% and 20% respectively. Requires: Acquire Policewoman.
Lvl. 4 For 7 seconds, attack speed and critical chance of all allies increases by 45% and 25% respectively. Requires: Acquire Royal Musician.
Lvl. 5 For 7 seconds, attack speed and critical chance of all allies increases by 55% and 30% respectively. When activated again during the effect, the critical damage of the next skill increases by 50%. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




ILSU-425 Bombing ILSU-425 Bombing
Lvl. 1 Requests napalm bombardment on the frontline, dealing magical damage equal to 80% of attack power 3 times. Requires: Acquire 5 different hunters.
Class:
Hunter  Hunter

Type:
Magical attack
Lvl. 2 Requests napalm bombardment on the frontline, dealing magic damage equal to 90% of attack power, 3 times. Requires: Acquire Space Cadet G.
Lvl. 3 Requests napalm bombardment on the frontline, dealing magic damage equal to 90% of attack power, 4 times. Requires: Acquire Spyro.
Lvl. 4 Requests napalm bombardment on the frontline, dealing magic damage equal to 100% of attack power, 4 times. Requires: Acquire Officer Spyro.
Lvl. 5 Requests napalm bombardment on the frontline, dealing magic damage equal to 100% of attack power, 5 times. All damaged enemies have a 75% chance of being stunned for 2 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Overdrive! Overdrive!
Lvl. 1 Fires consecutive shots, dealing physical damage equal to 300% of attack power. Requires: Acquire 5 different hunters.
Class:
Hunter  Hunter

Type:
Physical attack
Lvl. 2 Fires consecutive shots, dealing physical damage equal to 375% of attack power. Requires: Acquire Lesser Hunter.
Lvl. 3 Fires consecutive shots, dealing physical damage equal to 450% of attack power. When activated, the hero’s SP is reduced by 50 but attack power is increased by 50%. Requires: Acquire Vincent.
Lvl. 4 Fires consecutive shots, dealing physical damage equal to 525% of attack power. When activated, the hero’s SP is reduced by 60 but attack power is increased by 60%. Requires: Acquire Avenger Vincent.
Lvl. 5 Fires consecutive shots, dealing physical damage equal to 600% of attack power. When activated, the hero’s SP is reduced by 75 but attack power is increased by 75%. Each shot has a 30% chance to explode a second time. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Bullet Improvement! Bullet Improvement!
Lvl. 1 Auto attacks are enhanced for 7 seconds, firing a silver bullet that deal magic damage equal to 100% of attack power. Requires: Acquire 5 different hunters.
Class:
Hunter  Hunter

Type:
Duration buff
Lvl. 2 Auto attacks are enhanced for 7 seconds, firing a silver bullet that deal magic damage equal to 125% of attack power. Requires: Acquire Magic Engineer.
Lvl. 3 Auto attacks are enhanced for 7 seconds, firing 2 silver bullets that deal magic damage equal to 85% of attack power. Requires: Acquire Crow.
Lvl. 4 Auto attacks are enhanced for 7 seconds, firing 2 silver bullets that deal magic damage equal to 100% of attack power. Requires: Acquire Gentleman Crow.
Lvl. 5 Auto attacks are enhanced for 7 seconds, firing 2 silver bullets that deal magic damage equal to 125% of attack power. The silver bullet has a 30% chance to explode, dealing wide area damage. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




NS-17 Smoke Bomb NS-17 Smoke Bomb
Lvl. 1 Throws a smoke bomb. Enemies caught in the smoke will have their accuracy reduce by 20%. Requires: Acquire 5 different hunters.
Class:
Hunter  Hunter

Type:
Crowd Control
Lvl. 2 Throws a smoke bomb. Enemies caught in the smoke will have their accuracy reduce by 25%. Requires: Acquire 12 different hunters.
Lvl. 3 Throws a smoke bomb. Enemies caught in the smoke will have their accuracy reduced by 25%. Also, when an ally attacks an enemy in the smoke, the ally gains a 25% chance to do additional physical damage equal to 2% of the enemy's maximum HP. Requires: Acquire No. 9.
Lvl. 4 Throws a smoke bomb. Enemies caught in the smoke will have their accuracy reduced by 30%. Also, when an ally attacks an enemy in the smoke, the ally gains a 25% chance to do additional physical damage equal to 2% of the enemy's maximum HP. Requires: Acquire Killer Bullet No. 9.
Lvl. 5 Throws a smoke bomb. Enemies caught in the smoke will have their accuracy reduced by 35%. Also, when an ally attacks an enemy in the smoke, the ally gains a 35% chance to do additional physical damage equal to 3% of the enemy's maximum HP. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Lapis & Lazuli Lapis & Lazuli
Lvl. 1 Shoots wildly using the double barreled pistol Lapis & Lazuli, dealing physical damage equal to 600% of attack power. Requires: Acquire D'Artagnan of Faith.
Class:
Hunter  Hunter

Type:
Physical attack
Lvl. 2 Shoots wildly using the double-barreled pistol Lapis & Lazuli, dealing physical damage equal to 900% of attack power. Requires: Acquire 20 different hunters.
Lvl. 3 Shoots wildly using the double-barreled pistol Lapis & Lazuli, dealing physical damage equal to 1200% of attack power. When activated after a chain-3 is used, the attack ignores 1000 of the enemy armor. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



CURV-603 Carpet Bomb CURV-603 Carpet Bomb
Lvl. 1 Requests Carpet Bombing, dropping bombs that deal physical damage equal to 80/100/125% of attack power. Requires: Acquire Officer Spyro.
Class:
Hunter  Hunter

Type:
Physical attack
Lvl. 2 Requests a carpet bombing, dropping bombs that deal physical damage equal to 90/115/150% of attack power. Requires: Acquire 20 different hunters.
Lvl. 3 Requests a carpet bombing, dropping bombs that deal physical damage equal to 100/130/175% of attack power. Enemies hit by the bomb will have reduced armor by 30% for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



BLBT-009 Support Turret BLBT-009 Support Turret
Lvl. 1 Installs a Support Turret that lasts 10 seconds (Attack power: 250, HP: 2500) Requires: Acquire Mercenary Sneak.
Class:
Hunter  Hunter

Type:
Summons
Lvl. 2 Installs a support turret that lasts 10 seconds. (Attack Power: 300, HP: 3500) Requires: Acquire 20 different hunters.
Lvl. 3 Installs a support turret that lasts 10 seconds. When ally activates a 3-chain skill, the turret’s next attack will fire two times. (Attack Power: 400, HP: 5500) Requires: Get "Great!" skill transfer after acquiring Lvl. 2.


Wizard SkillsEdit


Mana Recycle Mana Recycle
Lvl. 1 Instantly creates two blocks. Requires: Acquire rank 3+ wizard.
Class:
Wizard  Wizard

Type:
Block Creation
Lvl. 2 Instantly creates two blocks, and next skill will be activated with 25% increased attack power. Requires: Acquire Archon.
Lvl. 3 Instantly creates two blocks, and next skill will be activated with 40% increased attack power. Requires: Acquire Archon the Undiscovered.
Lvl. 4 Instantly creates two blocks, and next skill will be activated with 55% increased attack power. Requires: Acquire 17 different wizards.
Lvl. 5 Instantly creates two blocks, and next skill will be activated with 70% increased attack power, and decreases the armor/resistance of hi enemy by 20% for 3 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Electric Sphere Electric Sphere
Lvl. 1 Summons an electric sphere that moves to the frontline, dealing magic damage equal to 30% of the hero's attack power with every hit. Requires: Acquire rank 3+ wizard.
Class:
Wizard  Wizard

Type:
Magic attack
Lvl. 2 Summons an electric sphere that moves to the frontline, dealing magic damage equal to 40% of the hero’s attack power with every hit. Requires: Acquire Mechanical Girl - 0.
Lvl. 3 Summons an electric sphere that moves to the frontline, dealing magic damage equal to 50% of the hero’s attack power with every hit. Enemies hit by the sphere will be knocked backwards. Requires: Acquire Neth Army Female Executive.
Lvl. 4 Summons an electric sphere that moves to the frontline, dealing magic damage equal to 65% of the hero’s attack power with every hit. Enemies hit by the sphere will be knocked backwards. Requires: Acquire 17 different wizards.
Lvl. 5 Summons an electric sphere that moves to the frontline, dealing magic damage equal to 80% of the hero’s attack power with every hit. Enemies hit by the sphere will be knocked backwards. Any enemy hit 4 times will be stunned for 1 second. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Mana Shield Mana Shield
Lvl. 1 For 10 seconds, a shield is created over the entire party that absorbs 500 damage. Requires: Acquire 5 different wizards.
Class:
Wizard  Wizard

Type:
Shield
Lvl. 2 For 10 seconds, a shield is created over the entire party that absorbs 1000 damage. Requires: Acquire Enlightened Sea Otter.
Lvl. 3 For 10 seconds, a shield is created over the entire party that absorbs 1500 damage. When used, the party’s attack speed is increased by 35% for 5 seconds. Requires: Acquire Korin.
Lvl. 4 For 10 seconds, a shield is created over the entire party that absorbs 2500 damage. When used, the party’s attack speed is increased by 35% for 5 seconds. Requires: Acquire 17 different wizards.
Lvl. 5 For 10 seconds, a shield is created over the entire party that absorbs 3500 damage. When used, the party’s attack speed is increased by 35% for 5 seconds and grants immunity to debuffs for 3 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Call of Darkness Call of Darkness
Lvl. 1 Creates a force field that pulls in nearby enemies and deals magic damage equal to 200% of the hero's attack power. Requires: Acquire 5 different wizards.
Class:
Wizard  Wizard

Type:
Magic attack
Lvl. 2 Creates a force field that pulls in nearby enemies and deals magic damage equal to 250% of the hero's attack power. Requires: Acquire Private Occultist.
Lvl. 3 Creates a force field that pulls in nearby enemies and deals magic damage equal to 300% of the hero’s attack power. Damaged enemies will have their resistance reduced by 30 for 5 seconds. Requires: Acquire Vampire.
Lvl. 4 Creates a force field that pulls in nearby enemies and deals magic damage equal to 350% of the hero’s attack power. Damaged enemies will have their resistance reduced by 30 for 5 seconds. Requires: Acquire Rachel.
Lvl. 5 Creates a force field that pulls in nearby enemies and deals magic damage equal to 400% of the hero’s attack power. Damaged enemies will have their resistance reduced by 50 for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Flame Spirit Flame Spirit
Lvl. 1 Summons a Flame Spirit that supports attack for 10 seconds. (Attack power: 75, HP: 1000). Requires: Acquire 5 different wizards.
Class:
Wizard  Wizard

Type:
Summons
Lvl. 2 Summons a flame spirit that supports attack for 10 seconds. (Attack Power: 100, HP: 1500) Requires: Acquire Lost Mountain Girl.
Lvl. 3 Summons a flame spirit that supports attack for 10 seconds. When the party uses a chain-3, the spirit’s attack is increased by 25%. (Attack Power: 175, HP: 2000) Requires: Acquire Lilith.
Lvl. 4 Summons a flame spirit that supports attack for 10 seconds. When the party uses a chain-3, the spirit’s attack is increased by 25%. (Attack Power: 250, HP: 3500) Requires: Acquire 20 different wizards.
Lvl. 5 Summons a flame spirit that supports attack for 10 seconds. When the party uses a chain-3, the spirit’s attack is increased by 40% and heals 20% of its max health. (Attack Power: 325, HP: 5500) Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Mysterious Fog Mysterious Fog
Lvl. 1 Summons a fog that deals Magic Damage equal to 50% of the Hero's Attack Power. Requires: Acquire 5 different wizards.
Class:
Wizard  Wizard

Type:
Magic attack
Lvl. 2 Summons a fog that deals Magic Damage equal to 55% of the Hero's Attack Power. Requires: Acquire Robotics Engineer.
Lvl. 3 Summons a fog that deals Magic Damage equal to 60% of the Hero's Attack Power. When an enemy in the fog attempts to attack, there is a 30% chance that the fog will deal additional Magic Damage equal to 50% of the enemy's Attack Power. Requires: Acquire Alice.
Lvl. 4 Summons a fog that deals Magic Damage equal to 70% of the Hero's Attack Power. When an enemy in the fog attempts to attack, there is a 30% chance that the fog will deal additional Magic Damage equal to 50% of the enemy's Attack Power. Requires: Acquire Queen Alice.
Lvl. 5 Summons a fog that deals Magic Damage equal to 80% of the Hero's Attack Power. When an enemy in the fog attempts to attack, there is a 65% chance that the fog will deal additional Magic Damage equal to 100% of the enemy's Attack Power. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Shadow Mage Shadow Mage
Lvl. 1 For 10 seconds, a shadow is called that imitates the summoner's magic. The shadow will be granted with 75% of all the summoner's stats. Requires: Acquire Night Queen Lilith.
Class:
Wizard  Wizard

Type:
Summons
Lvl. 2 For 10 seconds, a shadow is called that imitates the summoner’s magic. The shadow will be granted with 100% of all of the summoner’s stats. Requires: Acquire 20 different wizards.
Lvl. 3 For 15 seconds, a shadow is called that imitates the summoner’s magic. The shadow will be granted with 125% of all of the summoner’s stats. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Consecutive Magic Beam Consecutive Magic Beam
Lvl. 1 Fires 5 consecutive magic beams that deal magic damage equal to 60% of attack power. Requires: Acquire Red Witch Dorothy.
Class:
Wizard  Wizard

Type:
Magic attack
Lvl. 2 Fires 5 consecutive magic beams that deal magic damage equal to 75% of attack power. Requires: Acquire 20 different wizards.
Lvl. 3 Fires 5 consecutive magic beams that deal magic damage equal to 100% of attack power. For 1 time, the block skill of damaged enemy will always activate as chain-1. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Magic Storm Magic Storm
Lvl. 1 Summons 2 powerful magic storms for 3 seconds. Each storm deals magic damage equal to 55% of the Hero's attack power every 0.2 seconds, and launches the enemy into the air. Requires: Acquire Sasquatch of Cold.
Class:
Wizard  Wizard

Type:
Magic attack
Lvl. 2 Summons 2 powerful magic storms for 3 seconds. Each storm deals magic damage equal to 70% of the hero’s attack power every 0.2 seconds, and launches the enemy into the air. Requires: Acquire 20 different wizards.
Lvl. 3 Summons 2 powerful magic storms for 3 seconds. Each storm deals magic damage equal to 90% of the hero’s attack power every 0.2 seconds, and launches the enemy into the air. Additional neutral damage is dealt equal to the hero’s magic resistance. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Thunderbolt Thunderbolt
Lvl. 1 Calls 5 thunderbolts that deal magic damage equal to 25-125% of Hero's attack power. Requires: Acquire Grim Reaper Korin.
Class:
Wizard  Wizard

Type:
Magic attack
Lvl. 2 Calls 5 thunderbolts that deal magic damage equal to (50-150)% of the hero’s attack power. Requires: Acquire 20 different wizards.
Lvl. 3 Calls 5 thunderbolts that deal magic damage equal to (50-150)% of the hero’s attack power and stuns for 0.7 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.


Priest SkillsEdit


Protection of Goddess Protection of Goddess
Lvl. 1 For 7 seconds, all damage received by allies is reduced by 30%. Requires: Acquire rank 3+ priest.
Class:
Priest  Priest

Type:
Shield and Reflect
Lvl. 2 For 7 seconds, all damage received by allies is reduced by 35% Requires: Acquire Mother Superior.
Lvl. 3 For 7 seconds, all damage received by allies is reduced by 40% and 10% of all damage is reflected. Requires: Acquire Nurse Student.
Lvl. 4 For 7 seconds, all damage received by allies is reduced by 45% and 20% of all damage is reflected. Requires: Acquire 17 different priests.
Lvl. 5 For 7 seconds, all damage received by allies is reduced by 50% and 30% of all damage is reflected. Immune to debuffs for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Sanctuary of Goddess Sanctuary of Goddess
Lvl. 1 Summons a sanctuary that continually recovers ally's HP by 35% of attack power for 3 seconds. Requires: Acquire rank 3+ priest.
Class:
Priest  Priest

Type:
Heal over time
Lvl. 2 Summons a sanctuary that continually recovers allies’ HP by 45% of attack power for 3 seconds. Requires: Acquire Saintess Maria.
Lvl. 3 Summons a sanctuary that continually recovers allies’ HP by 55% of attack power for 3 seconds. Heroes that are healed recover an additional 2% of their maximum HP. Requires: Acquire Saintess of Salvation Maria.
Lvl. 4 Summons a sanctuary that continually recovers allies’ HP by 60% of attack power for 3 seconds. Heroes that are healed recover an additional 2% of their maximum HP. Requires: Acquire Savior Saintess Maria.
Lvl. 5 Summons a sanctuary that continually recovers allies’ HP by 60% of attack power for 5 seconds. Heroes that are healed recover an additional 2% of their maximum HP and 3 SP. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Fierce Totem Fierce Totem
Lvl. 1 Summons a totem that deals magic damage equal to 50% of the hero's attack power to nearby enemies every second for 4 seconds. Requires: Acquire 5 different priests.
Class:
Priest  Priest

Type:
Magic attack
Lvl. 2 Summons a totem that deals magic damage equal to 60% of the hero’s attack power to nearby enemies every second for 4 seconds. Requires: Acquire Woompa Woopa.
Lvl. 3 Summons a totem that deals magic damage equal to 70% of the hero’s attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy’s attack power decreases by 35% for 5 seconds. Requires: Acquire Roompa Woopa.
Lvl. 4 Summons a totem that deals magic damage equal to 85% of the hero’s attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy’s attack power decreases by 35% for 5 seconds. Requires: Acquire Woomparoom Woopa.
Lvl. 5 Summons a totem that deals magic damage equal to 100% of the hero’s attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy’s attack power and critical rate decrease by 70% for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Time for Blood Donation! Time for Blood Donation!
Lvl. 1 Deals neutral damage equal to 120% of attack power to one enemy and recovers ally hero's HP by the same amount. Requires: Acquire 5 different priests.
Class:
Priest  Priest

Type:
Neutral damage and heal
Lvl. 2 Deals neutral damage equal to 140% of attack power to one enemy and recovers ally hero’s HP by the same amount. Requires: Acquire First Class Maid.
Lvl. 3 Deals neutral damage equal to 160% of attack power to one enemy and recovers allies’ HP by twice the amount. Requires: Acquire Nurspy.
Lvl. 4 Deals neutral damage equal to 180% of attack power to one enemy and recovers allies’ HP by twice the amount. Requires: Acquire Dangerous Nurspy.
Lvl. 5 Deals neutral damage equal to 200% of attack power to one enemy and recovers allies’ HP by twice the amount. Healed heroes increase attack damage by 50% for 5 seconds. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Wrath of Goddess Wrath of Goddess
Lvl. 1 Drops 5 meteors that deal magic damage equal to 40% of attack power. Requires: Acquire 5 different priests.
Class:
Priest  Priest

Type:
Magic attack
Lvl. 2 Drops 5 meteors that deal magic damage equal to 50% of attack power. Requires: Acquire Bear Fancier.
Lvl. 3 Drops 5 meteors that deal magic damage equal to 60% of attack power. Each meteor has a 30% chance to stun the enemy for 1 second. Requires: Acquire Roman Priest.
Lvl. 4 Drops 5 meteors that deal magic damage equal to 75% of attack power. Each meteor has a 30% chance to stun the enemy for 1 second. Requires: Acquire Mew.
Lvl. 5 Drops 7 meteors that deal magic damage equal to 90% of attack power. Each meteor has a 50% chance to stun the enemy for 1 second, and a 50% chance to remove buffs. Requires: Get "Great!" skill transfer after acquiring Lvl. 4.




Smile of Goddess Smile of Goddess
Lvl. 1 Heals HP of all allies by 200% of attack power, and increases armor and resistance by 200 for 5 seconds. Requires: Acquire Cat Mew.
Class:
Priest  Priest

Type:
Heal and Shield
Lvl. 2 Heals HP of all allies by 300% of attack power, and increases armor and resistance by 200 for 5 seconds. Requires: Acquire 20 different priests.
Lvl. 3 Heals HP of all allies by 450% of attack power, and damage is reduced by 50% for 5 seconds. This buff cannot be removed. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Energy of Goddess Energy of Goddess
Lvl. 1 Immediately creates 1 leader block. 1 priest block. Requires: Acquire Stunning Yeowoodong.
Class:
Priest  Priest

Type:
Block creation
Lvl. 2 Immediately creates 1 leader block. 1 priest block, and recovers 15 SP for the leader. Requires: Acquire 20 different priests.
Lvl. 3 Immediately creates 1 leader block. 1 priest block and recovers 15 SP for the whole party. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Resurrection Resurrection
Lvl. 1 For allies that can be resurrected, up to two allies are resurrected. If there are no allies that can be resurrected, 15% HP of one ally is recovered. Requires: Acquire Nightingale of Salvation.
Class:
Priest  Priest

Type:
Revive
Lvl. 2 Resurrects up to two fallen allies. If there are no allies to be resurrected, 20% of one ally’s health is recovered. Requires: Acquire 20 different priests.
Lvl. 3 Resurrects up to two fallen allies. If there are no allies to be resurrected, 30% of one ally’s health is recovered. All debuffs are removed. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.



Incarnation of Benevolence Incarnation of Benevolence
Lvl. 1 Transforms into the incarnation of Benevolence for 10 seconds and heals all allies for 100% of the damage every time the Hero attacks. The Hero is immune to debuffs while transformed. Requires: Acquire Shaman Himiko.
Class:
Priest  Priest

Type:
Duration buff
Lvl. 2 Transforms into the Incarnation of Benevolence for 10 seconds and heals an ally for 125% of the damage every time the Hero attacks. The Hero is immune to debuffs while transformed. Requires: Acquire 20 different priests.
Lvl. 3 Transforms into the Incarnation of Benevolence for 10 seconds and heals the ally with the least HP for 150% of the damage every time the Hero attacks. The Hero is immune to debuffs while transformed. Requires: Get "Great!" skill transfer after acquiring Lvl. 2.


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